Saori T • over 2 years ago
Is it ok to use demo with unity android simulator fot showcase the project?
My Android phone does not support Google Play Services for AR, so I can't test it with my phone. Also, I have an iPhone, but I don't have a Mac, so I can not build iOS build x(
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4 comments
Michelle Brain Manager • over 2 years ago
Hello Saori,
Yes, that should be OK as long as the judges can see your project working in action in your video and you have the other requirements listed on the site.
• Open Source Code. Provide a URL to your open source code repository for the project if it is a virtual immersive experience with Photorealistic 3D Tiles or an AR experience built with Unity. For an AR experience built in Adobe Aero, the Applicant only needs to submit a demonstration video. The code repository should have instructions and everything the review team and judges will need to test the project.
• Demo video. Include a video (about 3 minutes) that demonstrates your submission. Videos must be uploaded to YouTube, Vimeo, or Facebook Video and made public.
• Write up. Pitch your project and describe how it uses Geospatial Creator or Photorealistic 3D Tiles.
Best of luck!
Dereck Bridié • over 2 years ago
Hi Saori,
A large part of the appeal of Geospatial activities is the location-based aspect. Please be aware that the Android Emulator only has one indoor scene and will likely not work with the Geospatial API. You might want to try your hand at making a project just using Photorealistic 3D tiles and leaving out the AR aspect.
Saori T • over 2 years ago
@derek
Thank you, yes I realized that I can’t test AR with the emulator.
I will look more into using Adobe Aero because I think I can put the demo project to my iPhone without Xcode. I want to use the Geospatial API so hopefully I can do it with Adobe Aero.
Abhishek Dhar • over 2 years ago
How can I Integrate Adobe Aero .reality file with my Native React Application? Is it possible to do that? I only find Share, and it will open through Adobe Aero App only!